How Long Until You Can Call a Country Into a War Again Eu4
Casus belli is a Latin term pregnant example of war. In the game, a country with a casus belli (commonly abbreviated to "CB") on some other country is deemed to accept a valid cause for war. When declaring war, the actor is presented with a listing of available CBs. They may pick a CB from the list or cull to declare war without a casus belli and accept the penalties of +20 base aggressive expansion[1] and −two stability (halved with total Diplomatic ideas).
Each casus belli has a item war goal associated with information technology, generally either controlling a particular province or winning a certain proportion of battles. Meeting the state of war goal volition crusade the warscore of whichever side has accomplished it to gradually rise (up to a max bonus of 25% at a rate of +0.4% per month).
The casus belli also determines what peace terms may be demanded at no or reduced diplomatic power cost; additionally, some CBs disallow some peace terms entirely. Extracting boosted concessions beyond those of the original CB (unjustified demands) will cost diplomatic ability to exist demanded.
List of casus belli [edit | edit source]
State of war goals [edit | edit source]
Each CB has an associated state of war goal. This describes what each side has to do to get ticking warscore, i.e. additional warscore over fourth dimension from having accomplished the goal. Wargoals include:
- Take province / Defend province: Control a specific province. This may exist a province chosen on declaring the war, or the capital letter. Each side gets ticking warscore as long every bit they control the target. Neither side gets ticking warscore if a third political party (e.g. rebels) controls information technology.
- Show superiority: Have at least 10% warscore from battles. No side gets ticking warscore if neither has said warscore from battles
- Blockade ports: Amount and rate of ticking warscore scales by the proportion of blockading.
Triggered [edit | edit source]
A triggered casus belli appears when certain actions are performed (like insulting other countries), and can likewise exist given by events and missions. Triggered casus belli only last for a certain amount of time earlier they elapse and are no longer valid. Without Art of War, none of these CBs can be used by an overlord on a subject field's behalf. The duration of the CBs is listed in months.
Unless otherwise noted, aggressive expansion, prestige and warscore cost modifiers and affected peace offers are the ones for the attacker only; for the defender, they are all 100% and the defender can also have provinces without spending diplomatic power.
Casus belli | Wargoal | Elapsing | modifier | modifier | price modifier | Acquisition | Affected peace offers |
---|---|---|---|---|---|---|---|
Restoration of Union | Take capital | 240 | 100% | 100% | 100% | Given by missions or to senior personal marriage partner when a junior partner becomes independent, for a total warscore price of 60%. Also given to countries with majestic ties to a monarchy who introduces a new heir.
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Hundred Years War | Take capital letter | 240 | aggressor: 100% | 100% | 100% | But triggered by the event The Surrender of Maine. | Attacker:
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defender: 25% | 100% | 75% | Defender:
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Force Union | Take uppercase | 360 | 100% | 100% | 100% | Given to England or Great Britain when they complete the mission "Strategic Control".
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Defected Province | Take target province | 12 | 100% | aggressor: 200% | l% | When a province defects due to rebels |
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Canceled Loan | Superiority | 12 | 100% | aggressor: 200% | 75% | Given to debtor when creditor defaults on a loan |
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Discovered Spy | Superiority | 12 | 100% | aggressor: 200% | 75% | Given by two Japanese events involving ninja |
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Disloyal Vassal | Take upper-case letter | 120 | 100% | assaulter: 200% | 50% | Given to overlord when a vassal breaks free |
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Imperial Liberation | Take target province | 60 | 100% | 200% | 75% | Given to the Emperor when he demands unlawful territory and the other state refuses |
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Diplomatic Insult | Superiority | 12 | 100% | 200% | 75% | By consequence and the "Send Insult" diplomatic action |
These options and modifiers also affect the defender. |
Dishonored Phone call | Superiority | 96 | 100% | 200% | 75% | When an ally refuses a call to arms |
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Subjugation | Take capital letter | 120 | 100% | 200% | 100% | From vassalization missions and Nobility manor agendas |
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Obscure Documents | Accept capital | 12 | 100% | 100% | 150% | By Russian "Time of Troubles" disaster effect "Simulated Dimitri Overthrown" |
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Religious Unity | Take capital | 24 | 100% | 200% | 75% | Given to the emperor when an HRE member refuses the emperor'due south demand for religious conformance |
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Edge Friction | Have target province | 12 | 75% | 100% | 75% | Some events |
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Trade War | Superiority | 24 | 100% | 200% | 75% | By outcome Non to exist confused with Merchandise Dispute or Trade Conflict. |
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Merchandise Conflict | Occludent ports | 24 | 100% | 100% | 100% | Via the "Justify Trade Disharmonize" covert action Not available to Merchant Republics (they go their own version, encounter below). |
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Trade League Dispute | Blockade ports | 24 | 100% | 100% | 100% | Available to the leader of a trade league against countries they could otherwise justify a trade conflict confronting. |
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Looting War | Accept capital | 24 | 50% | 100% | 100% | Only used for the historical Spanish conquest of the Incas (1531–1533) This CB is broken and doesn't piece of work properly, nor can it be obtained normally. It could accept been a colonial conquest CB. |
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Authorities Form War | Have majuscule | 120 | 75% | 100% | 100% | Past event ( Milan'due south and Naples' contained Catholic monarchy neighbours when they become republics by result) |
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Forced ally to break alliance | Superiority | 120 | 100% | 200% | 75% | Given when a Bully Power forces an ally to break their alliance with the country. |
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Beat the Peasantry | Take capital letter | 120 | 75% | 100% | 100% | Against HRE Peasant Republics (initially Dithmarschen and East Frisia)
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Peasant Defection | Take capital | 120 | 75% | 100% | 100% | For HRE Peasant Republics (initially Dithmarschen and Due east Frisia) confronting their non-republic HRE neighbours
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Holy War Feast of Pheasants | Superiority | 60 | 75% | 125% | 100% | With Emperor, given to Burgundy and (some) other European countries of the same organized religion confronting Ottomans when Burgundy completes the mission "Banquet of Pheasants".
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This option and the modifiers as well affect the defender. |
Strength Tributary State Mission reward | Take capital | 300 | 50% | 200% | fifty% | Given past the japanese mission Imperial Mandate and several polynesian missions |
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Imperial Reconquest | Have uppercase | 120 | 25% | 100 | 100% | The Emperor declares war on Switzerland with this CB during the purple incident "Switzerland and the Empire" if he decides that "Membership is not optional." |
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Imperial Realm State of war | Superiority | lx | assailant: 100% | 75% | 100% | Given to the emperor past the diplomatic action "Declare Reichskrieg" which costs 25 IA and tin only exist used when:
All HRE members automatically bring together the war on the emperor's side when this CB is used. |
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defender: 75% | 125% | 100% |
Automated [edit | edit source]
An automated casus belli is given when certain conditions between the assaulter and the defender are met. These terminal as long as the status is still satisfied. The "advanced casus belli" are Imperialism and Nationalism and are gained at diplomatic engineering science 23.
Casus belli | Wargoal | Conditions | modifier | modifier | toll modifier | Afflicted peace offers |
---|---|---|---|---|---|---|
Humiliate Rival | Take majuscule |
| 100% | 125% | 100% |
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Conquest | Take target province |
With Art of War, may exist used by an overlord on a subject's behalf. | 100% | 100% | 100% |
This also affects the defender. |
Reconquest | Have target province |
With Art of War, may be used by an overlord on a subject's behalf. | 25% | 200% | 75% |
These options and modifiers also bear upon the defender. |
Independence | Defend capital |
| attacker: 100% | 100% | 75% |
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defender: l% |
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Colonial Independence | Defend capital letter |
| attacker: 100% | 100% | 75% |
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defender: 50% |
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Nationalism | Take target province |
| 50% | 150% | 50% |
These options and modifiers also affect the defender. |
Imperialism | Take uppercase |
| 75% | 100% | 75% |
These options and modifiers also affect the defender. |
Incorporate Hegemon | Take capital |
| 75% | 100% | 75% |
These options and modifiers also impact the defender. |
War Confronting the Earth | Take capital |
| 75% | 100% | 75% |
These options and modifiers likewise touch the defender. |
War for the Emperor Subject Daimyo attacking the Shogun | Take capital |
| 75% | 100% | 100% |
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War for the Emperor Independent Daimyo attacking the Shogun | Take capital letter |
| 75% | 100% | 100% |
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Annex Daimyo | Have capital letter |
| 75% | 100% | 100% |
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Sengoku | Have upper-case letter |
| 75% | 100% | 100% |
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Colonialism | Take target colony |
| attacker: 25% | 50% | 25% (125% for all peace terms which are not covered past the CB) |
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defender: 25% | 100% | 50% | ||||
Liberation | Take capital letter |
| 100% | 300% | 75% |
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Holy State of war | Superiority |
| 75% | 125% | 100% |
This choice and the modifiers also utilize to the defender. |
Defender of the Faith | Defend country |
| 100% | 200% | 75% |
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Cleansing of Heresy | Superiority |
| 75% | 200% | 100% |
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Excommunication State of war / Excommunicated Ruler | Superiority |
| 50% | 125% | 100% |
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Merchandise Dispute | Superiority |
| 100% | 200% | 75% |
These options and modifiers too affect the defender. |
Merchandise League Dispute | Superiority |
| 100% | 200% | 75% |
These options and modifiers also touch on the defender. |
Royal Ban | Accept target province |
| 100% | 200% | 75% |
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Coalition | Superiority |
| 10% | 100% | 75% |
The attacking state of war leader gets +30 war enthusiasm with this CB. |
Claim on Throne | Have majuscule |
| attacker: 100% | 200% | 140% |
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defender: 50% | 100% | 75% |
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Tribal Conquest | Superiority |
| 75% | 100% | 100% |
These options and modifiers also affect the defender. |
Tribal Feud | Take target province |
| 75% | 100% | 100% |
These options and modifiers likewise touch the defender. |
Revoke Electorate | Have capital |
| 100% | 200% | 75% |
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Liberate Elector | Superiority |
| 100% | 150% | 75% |
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Trade Protection | Blockade ports |
| 100% | 100% | 100% |
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Crush the Revolution | Take upper-case letter |
| 50% | 150% | 50% |
Except equally noted above, these options and modifiers also bear on the defender. Both sides get an additional +50 war enthusiasm when at war with this CB. |
Spread the Revolution | Superiority |
| 50% | 150% | fifty% |
Except as noted above, these options and modifiers as well affect the defender. |
Unify China While existence the war leader in a war which was alleged with this CB, a country which has the Celestial Empire or Chinese Kingdom government reform, gains cores on all provinces in the Cathay subcontinent which it occupies | Superiority |
| 25% | 150% | 50% | Attacker:
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Defender:
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Have Mandate of Sky | Take capital |
| 50% | 100% | l% | Assaulter:
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Defender:
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Humiliate | Have capital |
| 0% | 0% | 0% |
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Religious League | Superiority |
| 50% | 150% | 50% |
Both sides get an additional +50 war enthusiasm when at war with this CB. |
Support Rebels | Take upper-case letter |
| 100% | 200% | 50% |
While at war with this CB, the targeted rebels' armies are friendly to attacker. |
Maya Confederation | Take upper-case letter |
| 75% | 100% | 75% |
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Bloom Wars | Take capital |
| 100% | 200% | 50% |
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Strength Migration | Take capital |
| attacker: fifty% | 100% | 200% |
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defender: 50% | 100% | 100% | ||||
Force Tributary State | Have majuscule |
| 50% | 200% | 50% |
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Aggrandize Empire | Accept capital |
| 25% | 25% | 100% |
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Great Holy War | Superiority |
| 75% | 200% | 75% |
Except as noted higher up, these options and modifiers also affect the defender. |
Majapahit Campaigns | Have upper-case letter |
| lxxx% | 150% | eighty% |
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Malacca Campaigns | Take capital |
| 80% | 150% | eighty% |
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Sword of Islam | Superiority |
| 75% | 200% | 75% |
Except as noted above, these options and modifiers likewise affect the defender. |
Tribal Border Feud | Superiority |
| attacker: 100% | 100% | 100% |
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defender: 50% | ||||||
Button back the colonizers | Superiority |
| 100% | 100% | 100% |
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Conquest details [edit | edit source]
Having a merits allows the selection of the targeted province as a wargoal. The covert Fabricate Claims diplomatic action provides a claim on a single province (for details of which provinces can have claims made on them, see Espionage § Covert actions). This is an immediate action that costs a sure number of points of spy network strength, starting at 20 and increasing by 5 spy network points per existing claim. In improver, many missions, events and unification national decisions give permanent or temporary claims, sometimes on a large region. There are as well some events, such every bit Border Friction, that permit claims to exist gained.
A temporary claim will expire in 25 years afterwards a nation first gets the claim (permanent claims never expire). A claim tin't expire during a war with the province's owner; permanent claims never expire, though they can still be given up in a peace deal. Regardless of CB used, claims provide −ten% core cosmos price, or −25% for a permanent claim.
Choosing a CB [edit | edit source]
Conquest is ordinarily the easiest CB to get past simply fabricating a claim, but also the least useful. Taking too many provinces can quickly consequence in a large coalition being formed confronting the country due to ambitious expansion (AE). It is still desirable to fabricate claims before fighting, in order to reduce coring cost and fourth dimension, and the diplomatic signal cost.
- Holy War and Cleansing of Heresy work on any pagan or heretic, which as well removes diplomatic bespeak cost for taking whatsoever province, and are both unlocked by the final Religious thought.
- If you have a special CB due to your regime grade or religion that allows yous to accept country, you'll usually exist improve off using it when possible, since it's tailored to your needs. Claims are however useful in these situations, merely not strictly necessary. Daimyo, Maya reforming the organized religion, the Emperor of Cathay, and steppe hordes all desire to conquer land with less AE and possibly warscore cost, while Nahuatl trying to reform the religion want cheaper vassalization. The revolution target wants to Spread the Revolution (in fact it tin can inappreciably do much more), while their monarchist neighbours desire to Crush the Revolution.
- Annotation that a casus belli only reduces the cost of provinces that fulfill its criteria. For instance, Colonialism has 25% aggressive expansion and l% warscore cost, but only for taking provinces that are overseas for both or from overseas colonial nations. Provinces on the same continent as the target'south capital or directly connected to the capital will incur total costs (unless they're a colonial nation). When choosing such a CB, it will listing the names of all the applying provinces, or testify the number of these provinces if there are also many.
- Besides notation that the reduced warscore toll also affects options that are set on total province toll. So if a state's warscore cost is but over 100, the reduced price for being wargoal might merely make the country annexable/vassalizable.
If the goal of the war is not to seize territory or force-vassalize, so the choice of CB is less important, since extorting money or releasing nations doesn't cause AE. Conquest is fine to utilise in such a situation. If the country happens to be a rival and releasing vassals or countries is not desired, the special Humiliate Rival CB is ideally suited for this purpose. The drawback is that allies can't exist called in on a promise of land with a CB that can't be used to fulfil that hope, so yous volition need favours.
/Europa Universalis IV/mutual/cb_types/00_cb_types
- ↑ the base of operations aggressive expansion gets increased by various factors. Come across AE for details.
- ↑ Does not have the flag burgundy_during_imperial_incident. This gets set for Burgundy by the event The Burgundian Succession and gets removed by several of the later events of the result concatenation
- ↑ Script permits attacker demanding provinces, just defender volition simply exist able to sacrifice their capital letter, which is blocked. Migrating to own tribal land and then settling down, which would be a way for defender to go more provinces, is not allowed while the war is ongoing.
- ↑ Assaulter can demand the tribal land that the defender is existence forced to migrate to, but and so the migration volition neglect.
Source: https://eu4.paradoxwikis.com/Casus_belli
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